There Is No Way To Where We Are (1990)

Through an impressionistic mix of images, the history of human communications is traced from symbols to digital communications. Parallel images of the evolution of technology, including those of war, are interwoven with the human form.

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Not a Tribute to Sergei (1992)

This work is referenced to the early film editing theories of Sergei Eisenstein. It is an exploration of the early film experiments and montage.

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Ever Been-A Non-Narrative View of Travel (1986)

Through a multi-layered soundtrack and montage of images the viewer may be ‘struck’ by their own memories of a vacation, or an everyday commute.

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La Macchina (The Bank Machine) 1982

A light-hearted interaction between a man and a computer- The Bank Machine.

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Motion Language Assembly C (1987)

The full title is, “Motion Language Assembly C- Impressions of the 10th Pan American Games.

In 1987, I was commissioned to artistically document the Tenth Pan American Games. My goal was to create a piece that might evoke universal emotion for the beauty of the human form in motion and excitement for athletic competition.-more like a memory as opposed to informational network sports coverage. 

 

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A Work in Relations- A Work in Progress (1982)

Performance art that includes dance, music, sculpture and the spoken word. 

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This Peace Is War (1991)

This experimental work that addresses the impact of television on everyday life. More specifically, it addresses the amount of violence on TV. 

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Video Monster for Export to Japan-1982

This work is a spoof that combines an attitude toward the prevailing economic conditions of the times with that of the Japanese science fiction films of our youth. Tokyo Video Festival 1982.

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Reel Time PBS Interview- There Is No Way To Where We Are

Reel Time PBS Interview – Edward Boilini reflects on the content and process of the production, “There Is No Way To Where We Are:.

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Reel Time PBS Interview- Motion Language Assembly

Reel Time PBS Interview-  Edward Boilini comments on the content and the production process for the work, “Motion Language Assembly”.

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